Mobile Legends Start Leaning Into Aggressive Meta (ML)
If it is true that Mobile Legends is starting to lean towards aggressive meta, I think it will be a good thing because the game will not be boring. But some people may find it difficult.
Mobile Legends often shifts their meta depending on the performance of the heroes. But lately it has been seen that Mobile Legends has begun to lean towards an aggressive meta. This is thanks to the heroes and playing styles of the players. If it is true that Mobile Legends is starting to lean towards aggressive meta, I think it will be a good thing because the game will not be boring. But some people may find it difficult.
In the past, Mobile Legends felt more passive. This is because the meta hypercarry is boring and honestly makes you sleepy. But from my observations the future meta could be even better.
Yes, meta will be more aggressive because M2 and rank matches have changed recently. The most important thing is map control and isolation of opponents which can be fought over the jungle and lane.
With this change, maybe it could be said for the better. The rather boring meta hypercarry or dual core could change again. Dual core is also sometimes boring because the other core is only semi-carry.
Mobile Legends Start Leaning Into Aggressive Meta
It seems that meta has recently been heading in a healthy direction. It is often seen that the control map will become increasingly important and that the isolation of the opponent can have a big impact. This encourages the players to be more aggressive.
For example, the importance of farming is increasingly important and hypercarry is less effective depending on the situation. By being able to deny the opponent’s farm, the impact can be very high compared to solo carry.
With meta changes that can be more aggressive, this can lead to the better. Games can not be boring and teams can be less dependent on just one player canteen.
You can see a small example on M2 yesterday. Successful teams are those who can take advantage of their tempo and aggressiveness. For example, Burmese Ghouls and Bren who play neatly.
By playing more aggressively, your opponent will have a very difficult time getting back to control of the map. Not only that, farms that are hit by deny also make them lose their tempo. This can lead to steamrolling.
Unusual players may find it difficult. Playing it safe can backfire them because it can lose tempo. But that doesn’t mean it will be very difficult because you can aim for the swing tempo.
The tempo swing can also be more dangerous here because if you get this, it might be a good thing. The tempo swing that ends in a counter to the opponent’s game will be dangerous.
The Hero Who Benefits
From this aggressive meta, there are several heroes who can benefit. These heroes must have high mobility, high damage, and also the ability to flash farm. Actually there are many that you can use.
Call it Ling, Hayabusa, Claude, and Hanzo as cores. But this does not rule out the possibility for other heroes to rise up and become their opponents. Hopefully Mobile Legends starts leaning towards an aggressive meta with good results.
Don’t forget to keep practicing, play wisely and don’t become a toxic player!
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