5 Pro CREEP and Lane Strategies in Mobile Legends, Lots of Gold! (ML)

Here we will provide the most complete guide tips and strategies regarding laning and early game control in Mobile Legends. This is very important for you to learn because by controlling the lane and early game, you will benefit greatly and can gain the advantage first to turn it into the enemy's fault.

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The laning phase which often occurs from the early game until the end of the mid game will be filled by lane heroes who compete with each other to get the highest farm and also do ganking. This phase of laning mobile legends is often considered very boring. During the laning phase, this is very important because it can be fatal if you fail as a core. Here we will provide the most complete guide tips and strategies regarding laning and early game control in Mobile Legends. This is very important for you to learn because by controlling the lane and early game, you will benefit greatly and can gain the advantage first to turn it into the enemy’s fault.

There are so many things we can learn in this laning phase, starting from the simplest last hit and farming in general, to doing push to the opponent’s tower. In this laning phase, it is important for you to maximize your time to farm and push creeps to the opponent’s tower at the right time. This is because you have to maximize all the time lag and also increase the efficiency of your game.

FARMING AND LAST HIT

If you watch how high-ranked players compare to ordinary players, you will surely see a huge difference. Even if they play the same hero they can get a higher and faster farm. This is because experienced players can make the most of their time and farming techniques.

You need to know that there are many sources of gold that you can use. Not only from creeps that give gold, but with this many sources of gold you can get a high advantage if you can push your gold and GPM. The thing you have to remember is that when you do farming, you can’t focus on just one place.

Getting gold and controlling the lane in one of the most common ways is to farm on the lane. You can control and farm in the lane by sucking exp and passive gold from dead creeps around you. But this is not effective because there are things you need to pay attention to.

Last hit will give you gold which is higher and also more effective. By doing a last hit, you can get a higher gold than your lane opponent. Doing the last hit is also not too difficult because you are only required to have the right timing and damage readings. Last hit in moba like Mobile Legends is easier because there is no deny mechanic like Dota.

Farm And Last Hit Like Pro Player Mobile Legends

By doing the last hit you can also control the creep flow. If you push the creep too far then the creep will be too aggro and you can easily get ganked. But if you are too passive then you will find it difficult to get the last hit.

Therefore last hit and timing will be important when farming. This will be useful for controlling the equilibrium which we will explain later.

Often the core heroes in Mobile Legends only focus on farming in their lane and this is very wrong. In Mobile Legends you have a wide map that you can use and you have to increase your farming efficiency.

As a core, finish off and last hit all the creeps in your lane, then clear the jungle, besides doing rotations and objectives.

There are so many things that farmers can do because this is very important. Increase your farming effectiveness and GPM if you play as a core farmer.

FACTORS THAT EASY LAST HIT

If you often play changing heroes in Mobile Legends, of course you will feel that if you do a last hit it will be very different for each hero. Each hero has a different taste when doing the last hit. This is because they have many influencing factors.

First is damage. All mobile legends hero roles have different basic damage, different scaling, and different growth stats. Therefore it will feel different if you try to do the perfect last hit. In addition, the role also has an effect such as damage and different sequences will affect it.

Second is BAT. BAT is the Base attack time that all heroes have. Some heroes have different BAT when attacking with auto attacks. BAT itself is a pause when doing auto attacks in a row, a low BAT will give a high ASPD.

An example is Terizla, this hero has a high BAT and very slow ASPD. But he has a high auto attack damage that makes him very good for last hits.

The third is the last factor that is important to always remember and is quite influential, namely the type of attack. In Mobile Legends, this type of attack will be very influential because you have to remember the combination of existing attack types.

Easy Hero Last Hit

Heroes are usually divided into two from melee and range heroes, then separated again by physical, magic, or hybrid heroes. Generally, melee heroes are favored when they last hit because they don’t have projectiles and melee is more comfortable to use for last hits.

Furthermore, the third type of attack that does not have much effect on the last hit. This type of attack has more effect on harassment.

Examples of heroes that are very easy and superior when doing last hits usually have how many factors. Supporting factors are such as having high damage, melee or range that has fast attack and projectile animations, and low BAT to do the last hit chain.

EQUILIBRIUM AND LANE/MAP CONTROL

Actually, in Mobile Legends itself, equilibrium doesn’t really matter because the creep wave mechanism is always static, so creeps will consistently meet at one point, but you can use equilibrium when doing push and lane control.

If you play Mobile Legends, of course, you often find creep waves that are a bit strange. Your creeps are usually stacked and your ballista creeps stack even more than 3. This can cause your push to be instantaneous. Now here, you can use creep equilibrium to do grouping even though in other moba it will refer to farming lane.

You can clear the opponent’s creep in the lane very quickly and then immediately rotate to another and do the same thing. This will cause you to get a very effective and fast farm that also pushes two lanes at once.

Enemies who can’t catch up will be in trouble and eventually have to ask their team for help. By breaking their formation you can take advantage of this time lag to do objectives such as push, farming, or turtle/lord.

PUSHING TOWER AND KEEP CONTROL OF THE MAP

Surely everyone already knows that to get victory you have to push and push your creeps towards the opponent’s base to destroy their base. This is easy in theory but quite difficult to do effectively.

By pushing and pushing your creeps through the middle of the map, it can be said that you are in control of more than 50% of the Mobile Legends map. You can take advantage of this, such as by controlling your opponent’s jungle or doing turtles/lords safely. Generally, if your opponent is still playing aggro even if you lose control, you can gank effectively. But if the opponent plays too passively then you can focus on other objectives such as focusing on God.

To do a push very quickly you have to calculate two important factors, namely creep and tower. Cleaning creeps is not a problem because most of the heroes in Mobile Legends can clean creeps even as support. But the process of time will be the main key. The faster you clean the creeps in the lane, the more effective you will be in doing your job.

In addition to creeps, there are also towers that will be the main fatkor. Tower in Mobile Legends has a very important backdoor protection. Towers that have not entered the creep lane will receive very high armor and damage reduction to protect themselves from bursts. This makes you have to push creeps efficiently and destroy towers before the creeps are finished. Therefore, generally a good pusher is a marksman and assassin.

PASSIVE GOLD/EXP, DON’T BE A BUSINESS AND A LOAD

In Mobile Legends you can get gold and exp if you just stand near a dead opponent’s creep. This is not as high as the last hit but at least it helps a little. The problem is that this passive gold/exp is sucked up by all nearby heroes if they are a team. With this the results of gold and exp will be divided evenly if you don’t use support items. If you play as a marksman with a hero who doesn’t use support items in your lane, you will fall into poverty and will not have a high GPM/XPM.

If you play as a core and there are team members who don’t want to give up. It’s better for you to give in and move because it’s better to play in offflane solo. This means that you are a marksman instead of playing in safelane or mid but you will be poor because the results of gold and passive exp are sucked in by other team members.

Therefore, a good team is usually active in rotating each other so that they can achieve high gold and exp and not burden each other. In addition, rotation can be done to maintain the position and condition of the tower as well as lane control that is not taken care of.

Those are the most complete tips and guides to control lane and creep control in Mobile Legends. Keep practicing, play wisely and don’t become a toxic player!

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