Buff And Nerf Patch Note 1.6.26 Mobile Legends (ML)

Especially for Buff and Nerf Patch Note 1.6.26 Mobile Legends (ML), this is a change from the Hero Statistics that you use in the game. So that later the battle will be more balanced, even fairer than the Hero who gets Buff or Nerf and Balancing both.

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Mobile Legends will provide many adjustments from Buff and Nerf that we can know. Even this appears Buff And Nerf Patch Note 1.6.26 Mobile Legends (ML), of course it will be a big influence too. Because this will make the Hero feel more different. Especially for Buff and Nerf Patch Note 1.6.26 Mobile Legends (ML), this is a change from the Hero Statistics that you use in the game. So that later the battle will be more balanced, even fairer than the Hero who gets Buff or Nerf and Balancing both.

Various things have been entered into this Mobile Legends game for you to try, don’t miss any information like this. Because this will help players understand more about the situation, as well as playing control which is certainly quite helpful.

Especially for the presence of a list of skin collectors from the beginning until now in Mobile Legends, of course it will help you understand more. So that later there will be no event information that you will always know, when you have seen the information about the upcoming update.

Hero adjustments that occurred in the Patch Note 1.6.26 Update which occurred on October 26, 2021, presented several Buffs and Nerfs. Of course this does have a goal, so that the battles of the Update and Rank Season now, will feel even more exciting.

You will know all of this, even Moonton gives this buff and nerf in a pretty helpful situation. So that all players will be able to find out every Potential Hero they use.

Here are Buffs and Nerfs that will adjust Mobile Legends matches better than ever now.

Odette (Buff)

Hero Odette gets a Buff that will support him in Duel 1 vs 1, because it can be seen from his lack of ability. Then this Buff will help Odette player, be stronger in dealing with enemies alone.

  • Passive (Buff): If there is only one opponent condition with this Odette, Sound waves from will bounce between Odette and the Enemy.
  • Skill 2 (Buff): Slightly increases the flying speed of the Energy Ball that Odette releases. The buff that occurs for Skill 2, will be able to make the ball maybe hit by the enemy faster.

Kagura (Buff)

Seeing the potential of Kagura which is classified as lacking in the Early Game state, finally in this Buff there is an increase in the Early Game. That will make Kagura stronger, you don’t even have to worry anymore because the damage you will give is indeed large.

  • Skill 1 (Buff): Kagura’s Base Damage when using this skill was initially 290 – 590 >> increased to 315 – 590.
  • Skill 2 (Buff): The use of Mana from Kagura is too large so it gets a significant reduction from this Skill. Later it will issue Mana as much as 80 – 105 >> amounting to 55 – 80 in total Mana.

Bane (Buff)

Bane’s role gets a Change from being a Fighter/Mage, it’s because of the recent change of Buff that happened to this character as well. For Skill 1 that Bane issued, has an adjustment using Build Magic.

  • Skill 1 (Buff): New Effect which if the Enemy will be hit by a Slow Effect of (10 + 10% Magic Power)% for 1 Second ( Namely, 10% at 0 Magic Power and 60% at 500 Magic Power).
  • Skill 2 (Buff): Additional HP Recovery 10% of Lost HP >> (6 + 2.5 Magic Power) % HP Lost. Cooldown Reduction every 100 Magic Power 5 >> 7%. This will make Bane stronger, because the Healing Effect that Bane has will keep his HP awake.

Khaleed (Buff)

This hero named Khaleed is a Buff on every skill he has, this will increase the player’s playing performance using Khaleed.

  • Passive (Buff): Increases Energy charging Speed when Khaleed uses Skill 1 and Ultimate. This will increase one of the performances of Khalid’s strength to compete in battle.
  • Skill 1 (Buff): Reduces the duration of his attack swing drastically. The base damage of this skill has also changed from 200 – 550 >> 170-520. The increase in damage per use changes from 10 >> 15%.
  • Ultimate (Nerf): First attack damage 150 – 300 + 80% Physical Attack >> 100 – 250 + 50% Physical Attack. Base Damage Second attack 500 – 800 >> 450 – 750, of course this is a Nerf that Khaleed players will really feel later.

Karrie (Buff)

Gained a reduction in Mana Restriction which would greatly help Karrie to actively use skills in the Laning Phase. Even this on this Buff this time too, Karrie got a nice boost in attack for the Early Game which is getting sicker.

  • Skill 1 (Buff): The Mana usage of this Skill has decreased from 80 – 130 >> 40 – 65, of course this will give a change that is quite pronounced in the match later.
  • Ultimate (Buff): Karrie will get a change in Mana usage on this Skill from 140 – 180 >> 70 – 90 more sparingly. Even Karrie will get an increase in Light Wheel Damage Ratio which was originally 55 – 65% >> 60 – 66%, of course this will make her sicker.

Clint (Buff)

Getting an increase in Burst Damage starting for the Early and Mid Game, this will make it easier for Clint to deal massive damage. Even things like this, will begin to strengthen Clint’s strength in the face of opponents later.

  • Passive (Buff): Basic Attack Damage amplified by 135% Total Physical Attack >> 100 + 200% Total Physical Attack (Only Damage from Bonus Physical Attack will become Critical Attack).

Irithel (Buff)

Irihel gets a Buff that fixes his Basic Attack because he is often stuck, then limits the strength of Irithel’s Skill when we use it. Even Irithel got an Optimization from Lane clearing in Early Game which is much better now.

  • Basic Attack (Buff): Fixed the issue of Irithel getting stuck when attacking an opponent while moving.
  • Skill 1 (Buff): This attack’s base damage increased from 250 – 400 >> 450 – 650. Physical Defense Reduction received a Reduction from 15 – 60 >> 15 – 50.
  • Ultimate (Adjustment): Basic attack damage 80 – 180 + 105% Total Physical Attack >> 180 + 85% – 105% Total Physical Attack. Cooldown Skill 42 – 30 Seconds >> 45 – 39 Seconds.

Popol & Kupa (Buff)

This buff will lead to Popol which gives him more resistance and can be more daring to be Aggressive in attack.

  • Attribute (Buff): Healing HP 120 >> 140.
  • Skill 2 (Buff): Physical Attack Shield bonus 160% >> 200%.

Bruno (Buff)

The power of Bruno on this Buff will make him instill more power, on his Mecha Leg Bruno.

  • Skill 1 (Buff): Base Damage Basic Attack becomes stronger from 120 – 270 >> 120 – 320.

Granger (Buff)

Just a bug fix that Granger gets when you use it in later matches.

  • Attribute (Buff): Fixed an issue where Granger couldn’t get the correct Attack
  • Speed Attribute from Equipment and emblems.
  • Passive (Nerf): Attack Speed Ratio reduced from 50% >> 40%.

Brody (Buff)

Hero Brody will get an increase in his sustained damage to make him look like a normal Hero Marksman.

  • Attribute (Buff): Attack Speed Ratio increased from 50% >> 70%.

Beatrix (Adjustment)

There are several adjustments that Beatrix will receive for the damage from each weapon in her possession.

  • Wesker – Basic Attack (Buff): Second attack reduction ratio 40% >> 70% (Reduction Ratio From Third Attack onwards will not be changed, i.e. 40%). Lifeteal effect from here increases by 80% >> 100%.
  • Nibiru – Basic Attack (Adjustment): Damage 15 + 60% Physical Attack >> 65% Physical Attack.
  • Renner – Ultimate (Buff): Bonus Physical Attack that will come out of Ulimate will increase by 250% >> 280%.
  • Benett – Ultimate (Adjustment): Total Damage 685 – 1025 + 255% Physical Attack >> 580 – 980 + 225% Physical Attack. This reduction ratio increased to from 10% >> 20%.
  • Nibiru – Ultimate (Nerf): Base Damage 225 – 315 >> 220 – 320.

Natan (Nerf)

Get Damage reduction that will affect Early Damage.

  • Skill 1 (Nerf): Base Damage 200 – 500 >> 150 – 450.

Argus (Buff)

Increases Argus’ Burst Damage slightly and makes it easier to clear lanes.

  • Passive (Buff): Bonus Physical Attack from Basic Attack that becomes stronger 80% >> 100%.
  • Skill 2 (Buff): New Effect will deal 200% more damage to Minions, so argus is fast in clearing lanes.

Aulus (Buff)

This hero will get some changes to the Mobility section and make some changes to the Recommended Builds automatically.

  • Skill 1 (Buff): Cooldown 13 – 9 seconds >> 12 – 7 Seconds.
  • Skill 2 (Buff): Recovery from Basic Attack has become stronger than 15 >> 30.

Gloo (Buff)

Get a Performance increase In the activity has entered the Late Game.

  • Skill (Buff): Cooldown 10.5 seconds >> 10.5 – 8 Seconds.

Gord (Buff)

Will make to give greater power to Gord’s Mystic Magic part.

  • Ultimate (Buff): Base Damage increased from 200 – 320 >> 220 – 350.

Karina (Adjustment)

Many use Karina as a Build Tank in the game, until finally there is an adjustment for Karina which is appropriate for us to see as a Role Assassin in the game.

  • Passive (Adjustment): Damage 45 – 5 * Level + 11% of Target’s lost HP >> 50 + 80 Magic Power + 8% of Target’s lost HP.

Mathilda (Adjustment)

Reduced the difficulty of using Matilda’s Hero in the Controls section and balances her power in high-level matches.

  • Skill 1 (Nerf): This skill’s base damage will decrease from 140 – 660 >> 425 – 700, The reduction ratio will decrease from 30% >> 20%.
  • Skill 2 (Adjustment): Mana Usage from 120 – 95 >> 75 – 100.
    Ultimate (Buff): Wish Base Damage increased from 40 – 50 >> 60 – 70.

Phoveus (Adjustment)

The control of Hero Phoveus has decreased so it’s easier to use.

  • Skill 1 (Adjustment): Base Damage 275 – 525 >> 250 – 500, Mana reduction 50 – 65 >> 45 – 60. Damage to Minions from 150% >> 160%.

Jawhead (Nerf)

Reduces Jawhead’s Support and Hero abilities and increases their Damage ability.

  • Skill 2 (Nerf): Skill cooldown increased from 12 – 10 Seconds >> 15 – 12 Seconds.
    Ultimate (Buff): Damage 400 – 700 + 100% Total Physical Attack >> 350 – 600 + 150% Total Physical Attack.

Barats (Nerf)

Western powers and Detona stole too much attention in high-level matches.

  • Attribute (Nerf): Base Defense 20 >> 18.
  • Passive (Nerf): Defense per stack: 2 – 5 >> 1 – 4.

Hayabusa (Nerf)

This new power of Hayabusa is too strong to fight any Hero due to the new mechanics and mobility. So that in this patch there is a slowdown in the skill.

  • Skill 2 (Nerf): Cooldown from 19 – 14 Seconds >> 20 – 16 Seconds.
  • Ultimate (Nerf): Cooldown increase occurs for 40 seconds >> 50 Seconds longer.

Paquito (Nerf)

This nerf still continues for a very strong boxer and is the champion of this boxing, because his potential is too big at High Rank.

  • Skill 1 (Nerf): Damage 240 – 420+ 70% Physical Attack >> 210 – 360 + 50% Physical Attack.

X Borg (Nerf)

Reduces X borg’s Durability when in Early Damage.

  • Attribute (Nerf): Base HP 1018 >> 918, reduces Firaga Armor’s Base HP with something like this.

Yve (Nerf)

Gained Damage reduction for match adjustments.

  • Ultimate (Nerf): Yve’s sliding attack base damage decreased from 105 – 165 >> 65 – 125.

Some of these adjustments will indeed affect the match in the Mobile Legends game, of course it will give a great strength in the future. Even for Buffs and Nerfs, that means you have to be prepared to adapt the game.

Because this will be in the game until Moonton makes adjustments to the skills, even the mechanics of the hero again. For Patch Note 1.6.26 this time, you will enjoy the Meta changes which are reportedly more dominant to the Marksman.

After knowing Buff and Nerf Patch Note 1.6.26 in Mobile Legends (ML), this is what will make you have to prepare to face it. Because every time something like this happens, it will have a big influence on the match so that it feels even better later.

Using this also really looks like a big change, especially from the 95 List of Hero Mobile Legends right now. Maybe if one of your heroes is hit by a Buff, Nerf or Adjustment, it means you have to try to adjust to the match as well. Keep practicing, play wisely and don’t become a toxic player!

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