10 Underrated Synergies in Magic Chess Mobile Legends (ML)

Esportsku this time will provide information about the underrated synergies in the Magic Chess Mobile Legends game. Check out the full explanation below!

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Magic Chess is one of the most favorite games to play in Mobile Legends. These are some of the most underrated synergies in Magic Chess Mobile Legends. Know the reason? Esportsku this time will provide information about the underrated synergies in the Magic Chess Mobile Legends game. Check out the full explanation below!

Unlike the usual Mobile Legends game, in the Magic Chess game you need what Synergy is, yep, if in Mobile Legends it is a meta hero, then in Magic Chess it is a meta synergy.

Each synergy will have its own unique ability and from the many synergies you can combo several synergies to produce attacks with high damage.

But of all the synergies, of course there are some that are included in the underatted list. Which are very rarely used in the game. What are these synergies?

Check out the following rows of underrated synergies in the Magic Chess Mobile Legends game.

Mech Era

The first synergy is Mech Era, this synergy allows you to reduce the opponent’s mana by a multiple of 13 and 32 and recover 4 mana and 8 mana.

Although it is considered very good, especially for issuing skills for each synergy. For this synergy it is rarely played and uses other, stronger synergies.

Mech Era itself can be used by several heroes who have Mecha designs such as Johnson, Saber to Jawhead.

Lightborn

Lightborn is a defense synergy that can provide a shield of 20%/40%/62% when taking damage 10 times.

Most of the Magic Chess players themselves are more likely to use synergy that has an attack effect, so for this type it will be very rarely used.

The lightborn synergy is one of the underrated synergies that exist in the current Magic Chess Mobile Legends game.

Wyrmslayer Warrior

Wyrmslayer Warrior is a synergy that provides skills to increase the Attack of Wyrmslayer Warrior users by 250 for 5 seconds in the game. This ability will be refreshed when eliminating heroes.

Some of the heroes included in the Astro Power synergy include Ling, Kimmy, Marsha, and Valir.

The reason for being underrated itself is usually this synergy is only an additional synergy that can be obtained without a problem and is not a main synergy.

V.E.N.O.M

V.E.N.O.M is a synergy that can cause damage in the form of poison or poison effects on the opponent for 5 seconds dealing damage and 0.4%-4% of max HP that can be stacked up to 10 times.

Damage will increase if more heroes are used. But the ability of this poison is arguably not as big as damage in general, making it underrated.

Now for heroes who have V.E.N.O.M synergy are those who are heroes included in the V.E.N.O.M squad such as Hanabi, Gusion, Harley, Angela and Grcok.

Astro Power

Astro Power is a synergy that really depends on the equipment used. And gives 30% HP recovery from the damage dealt.

You could say when the opponent attacks then this effect will restore HP. Unfortunately the attacks from each hero are certainly very large so recovery is not very useful. This makes Astro Power included in the underrated synergy.

Some of the heroes included in the Wyrmslayer Warrior synergy include Badang, Karina, Lancelot, Irithle to Martis.

Los Pecados

Los Pecados is a synergy that is suitable for use in the early game only, the effect of Los Pecados is to increase the acquisition of 2 to 12 gold in each acquisition.

But unfortunately in late Los Pecados it must be completely changed because it is not very useful in dealing attack damage.

Some of the heroes included in the Los Pecados synergy include Claude, Clint and Aldous.

Nature Spirit

Nature Spirit was previously a synergy of the elf race, but now it is called Nature Spirit which is a combination of elves and spirit creatures. The effect of Nature Spirit is to reduce the damage taken by 22%.

Even if you don’t have an item, you will get a fairly high barrier. But if the damage is high this is useless. And only suitable for additional synergies for the front line.

Heroes with Nature Spirit synergy include Atlas, Miya, Eudora, Belerick and Roger.

Guardian

As a protector, the Guardian’s synergy is very good, because this synergy is inhabited by tank heroes such as Akai, Belerick and Grock.

The effect of the Guardian is to get an additional attribute in the form of Physical Defense as much as 150.

Then are these attributes sufficient as the main synergy? Moreover, large damage such as the synergy of mage and archer will provide a very deadly attack.

Support

Next is the Support synergy which can provide the effect of providing a shield to the hero who has the most equipment, the effect will be obtained after the support hero attacks with skills and shield abilities equivalent to 50% of their HP.

This effect is too favoritism and not for all heroes, besides the effect given is very dependent on how much HP he has, so it’s not that much of an effect to use.

Support synergy is obtained from several support heroes such as Angela and Nana only.

Elementalist

The last one is Elementalist synergy, this synergy will give effect of 4 to 8 mana regen for all heroes every second. Good enough to make your hero give continuous attacks.

However, it is not very effective because it does not increase other attributes. This synergy is still inferior to synergies such as assassin to gunner which increases critical damage and true damage.

This combo will obviously deal higher damage than elementalists.

Even so, it should be noted that all synergies will be very useful if you do synergy combos. Not only one or two, you can use up to several synergies at once to get high damage and attack.

So that’s all the underrated synergies in Magic Chess Mobile Legends. May be useful!