Pro Creep and Laning Strategy Mobile Legends (ML)

Here we will provide the most complete guide tips and strategies regarding laning and early game control

0

The laning phase that often occurs from the early game to the end of the mid game will be filled with lane heroes who compete with each other to get the highest farm and also gank each other. Many people often think that this phase of laning mobile legends is very boring. During the laning phase even though this is very important because it can be fatal if you fail as a core. Here we will provide the most complete guide tips and strategies regarding laning and early game control

There are so many things we can learn in this laning phase, starting from the simplest last hit and farming in general, to pushing the opponent’s tower. In this laning phase it is important for you to maximize your time to farm and push creeps to the opponent’s tower at the right time. This is because you have to maximize all lag time and also increase the efficiency of your game.

FARM AND LASTHIT

By doing the last hit you can also control the creep flow. If you push the creep too far then the creep will be too aggro and you can easily get ganged. But if you are too passive it will be difficult for you to get the last hit. Therefore last hits and timing will be important when farming. This will be useful for controlling equilibrium which we will explain later.

Often the core hero in Mobile Legends only focuses on farming on their lane and this is very wrong. In Mobile Legends you have a large map that you can use and you have to increase your farming efficiency. As a core, finish and last hit all creeps on your lane, then clean the jungle, besides rotate and be objective. There is so much that can be done by the farmer because this is very important. Increase the effectiveness of farming and also your GPM if you play as a core farmer.

EQUILIBRIUM AND LANE / MAP CONTROLS

Actually, in Mobile Legends, equilibrium is not very influential because the static creep wave mechanism will make the creep consistently meet at one point, but you can use equilibrium when you push and control lane.

If you play Mobile Legends, of course you often find creep waves that are a bit strange. Your creep is usually pile up and your balista creep becomes stack even more than 3. This can cause your push to be instantaneous. Now here you can use the equilibrium creep to do grouping even though on other cars you will refer to the farming lane.

You can clean your opponent’s creep on the lane very quickly then immediately rotate to another and do the same thing. This will cause you to get a farm that is very effective and fast as well as pushing two lanes at once.

Enemies who can’t catch up will be hassled and eventually have to ask their team for help. By breaking their formation you can take advantage of this time lag to do objectives such as push, farming, or turtle / lord.

PUSHING TOWER AND HOLDER MAP CONTROL

Surely everyone already knows that to get victory you have to push and push your creep towards the opponent’s base to destroy their base. This is in theory easy but quite difficult to do effectively.

By pushing and pushing your creep through the middle of the map, it can be said that you are in control of more than 50% of the Mobile Legends map. You can use this like by controlling your opponent’s jungle or doing turtle / lord safely. Generally, if your opponent is still playing aggro even though you lose control, you can gank effectively. But if your opponent plays too passively then you can focus on other objectives such as focusing on Lord.

To push very quickly, you have to calculate two important factors, namely creep and tower. Cleaning creeps is not a problem because most heroes in Mobile Legends can clean creeps even as support. But the process of time will be the key. The faster you clean the creeps on the lane, the more effective you will be in doing your job.

Besides creep, there are also towers that will be the main score. Towers in Mobile Legends have very important backdoor protection. Towers that have not been entered by the creep lane will receive very high armor and damage reduction to protect themselves from bursts. This makes you have to push the creep efficiently and destroy the tower before the creep is finished. Therefore, generally a good pusher is a marksman and an assassin.

GOLD / EXP

In Mobile Legends you can get gold and exp if you only stand near the creep of the dead opponent. This may not be as high as the last hit but it helps at least a little. Passive gold / exp is sucked up by all the heroes nearby if they are a team. With this the gold and exp results will be divided evenly if you don’t use support items. If you play as a marksman with a hero who doesn’t use support items on your lane, you will fall into poverty and won’t have a high GPM / XPM.

If you play as a core and there are team members who don’t want to give in, it’s better for you to give in and move. Because it’s better to play in the solo offlane. This means that you are a marksman rather than playing on Safelane or Mid but you will be poor because the results of the gold and passive exp are sucked up by other team members.

Good teams are usually active in rotating each other so that they can get high gold and exp and not burden each other. Rotation can be done to maintain the position and condition of the tower as well as lane control that is neglected.

Those are the most complete tips and guides for lane control and creep control in Mobile Legends. If you play Mobile Legends without knowing the basics of map control, you will be at a disadvantage here. Playing without map control will make you fall behind and you will even lose in the late game later. Because of lagging resources and difficulty swinging tempo. Don’t forget to keep practicing, play wisely and don’t become a toxic player!

Don’t forget to follow our social media on Instagram