The latest update of the Talent System in Mobile Legends (ML)

New events and other things will continue to be provided by Moonton in the future so that with the presence of new, fresher content. For this time, some adjustments will be made in the Battlefield in the land of dawn.

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Mobile legends continues to update various new things that you players also need to know first now. This time there is the latest update for the upcoming Mobile Legends 1.6.78 patch notes. This time Moonton is more focused on fixing their newest Talent System which will be revamped, starting to make some adjustments to be adapted to some new things that will come. New events and other things will continue to be provided by Moonton in the future so that with the presence of new, fresher content. For this time, some adjustments will be made in the Battlefield in the land of dawn.

There will be various new things that will be released by Moonton later for Mobile legends starting from heroes, skins, items, systems and many others that Mobile Legends lovers must adapt to these new things. Therefore, this time we will look at what we have to prepare.

Adjustments are needed and carried out to make adjustments to what is in the Mobile legends game, of course, this is done for in-game interests to make it more competitive when competing, of course.

Currently Mobile Legends is holding the 515 M World event. At this event, various prizes and other attractive promos will be presented for Mobile Legends fans, of course. Starting from the yellow diamond, new skins such as skin 515, zilong, several emotes, recalls and other effects and there will also be an event for the Legend Guinevere skin. The attractive prizes will also be even more when you follow some of the missions given so don’t miss it to follow the series of tasks needed to be able to get the prizes you want.

[Talent System]

We brought a series of balance adjustments to the Talent system. Be the first to test them!

[Lethal ignition] (~)

Trigger Requirement: 4% of Target’s Max HP >> 5% of Target’s Max HP

Burn damage: 90-268 >> 90-314

Cooldown: 14 seconds >> 12 seconds

[Cosmic Blitz] (↑)

Damage: 200-620 >> 200-760

Cooldown: 12s >> 10s

[Eternal Bloodlust] (↑)

New Effect: Gives an additional 5% Spell Vamp by default.

Max Spell Vamp Gained From Murder: 12% >> 10%

[Giant slayer] (~)

Trigger Factor: Current HP Percentage >> Current HP

[Vampire touch] (↑)

Waiting time: 3 seconds >> 2 seconds

[Bargain Hunter] (↑)

Discounts: 95% >> 93%

[Spell Master] (↑)

Battle Spell Cooldown Reduction: 15% >> 20%

[Wilderness Blessing] (↑)

Movement Speed increase is now also effective in battle.

[Homeward Bound] (↑)

Movement Speed Increase: 60% >> 100%

[Fortuner Finder] (↑)

Gold Bounty: 400 >> 500

[Perpetual presence] (↑)


Respawn Timer Reduction: 15% >> 20%

[Deathly Alliance] (↑)


Flag Duration: 3s >> 5s

[Battle Frenzy] (↑)


Now deals extra damage per stack and additional Spell Vamp at max stack.

[Speed Recovery]

New Talent: Regen stores up to 2 charges and regains a charge every 40 seconds.

That’s an explanation of the revamped talent system adjustment. All of that is still on the advance server, which is not necessarily a fix that will be released on the original server later. Players must of course be ready to adapt to the latest updates that will come. Keep practicing, play wisely and don’t become a toxic player!

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