7 Items Need Buff In Mobile Legends It Must Be Stronger! (ML)

So, for those of you who are curious about the items, you can see below. The items below can be strong if given a buff from Moonton. Hopefully there will be positive changes for the items here.

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Currently, there are a lot of items in Mobile Legends. But because there are too many, there are some items that need a buff in Mobile Legends (ML). It’s not really weak, it’s just that its usefulness is rather limited. So, for those of you who are curious about the items, you can see below. The items below can be strong if given a buff from Moonton. Hopefully there will be positive changes for the items here.

Some of the items below are arguably less conspicuous in terms of stats and effects. Actually some heroes can maximize it because it is very strong. But it’s unfortunately not an everyday item.

With some items that are not good, maybe Mobile Legends has a plan to provide buffs. Unfortunately, currently the items listed below are a bit less powerful than the other items.

The number of items in Mobile Legends is indeed a challenge for players. But also for developers because it will be difficult to make all items balanced. But at least there are items that might need a buff.

Haas’s Claws

Stats
+70 Physical Attack
Unique
+20% Physical Lifesteal
Passive
Unique Passive
Insanity: When HP drops below 50%, the Hero will receive extra 15% Physical Lifesteal

 

This item is indeed used as a core item for some heroes, but at least it does need a buff because it is rarely used. The lifesteal given feels less pronounced unless it’s until the late game where the damage has skyrocketed.

Increase lifesteal scaling and maybe give additional effects from the passive, for example additional penetration or crit when dying can be strong enough as items need buffs in Mobile Legends.

Corrosion Scythe

Stats
+50 Physical Attack
+25% Attack Speed
+5% Movement Speed
Passive
Unique Passive
Corrosive: Each time a Basic Attack deals damage to enemies, reduces the target’s Movement Speed by 8% (halved for ranged Basic Attacks) for 1.5s. Stacking up to 5 times.
Unique Passive
Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 5 times. Lasts 3s.

 

Corrosion Scythe is also unfortunately a bit less powerful. Indeed, from this stat item, it is very strong with ASPD and its attacks. But from passive maybe it can be improved further.

This time the attack will reduce the opponent’s MVSPD. But it is felt that if this item also gives ASPD minus it can be popular as a counter item.

Fleeting Time

Stats
+70 Magic Power
+350 Mana
+15% Cooldown Reduction
Passive
Unique Passive
Timestream: After an elimination or an assist, the CD of the hero’s ultimate is immediately reduced by 30% (it’s reduced of its current cooldown.).

 

This item is not so mandatory for many heroes. In terms of stat items this is not so bad and the passive is also decent. But 30% CDR of kills or assists is not very effective because the ultimate usually has a high CD and the fight is not that long.

Maybe the passive effect can be changed to stack every kill or assist. Each stack will reduce the CD from the ulti which can help items need buffs in Mobile Legends.

Glowing Wand

Stats
+400 Health Points
+75 Magic Power
+5% Movement Speed
Passive
Unique Passive
Scorch: Skill damage burns the target for 3 seconds, dealing 1% of the target’s Max HP as Magic Damage per second (damaging the same target multiple times within a short duration can increase this damage to 2% at most), 10 damage minimum.

 

 

This item is also less attractive to use, except by heroes who need additional sustain and DoT damage. The passive effect is also felt very less because the effect is not so effective from the numbers.

Maybe the stats can be increased with additional armor. Or maybe the passive effect is added to the duration which indirectly increases the damage.

Twilight Armor

Stats
+1200 Health Points
+20% Crit Damage Reduction
+400 Mana
Passive
Unique Passive
Defiance: Triggers after taking over 600 Physical Damage, to reduce Physical Damage taken by 20%, dealing True Damage equal to 20 + 5% of the hero’s Max HP to nearby enemies every second. Lasts for 3s. Has a 6s Cooldown

 

This item had undergone changes and was not so good. In terms of stats, it will focus on HP and where there is crit reduction. But the passive effect is too inconsistent because it is effective in the late game, but the damage is not strong either.

Maybe you can add a passive effect if you are dying or every % HP is lost, there is additional armor or damage reduction. Similar to Gatotkaca’s skill in his passive but as an item it requires a buff in Mobile Legends.

Guardian Helmet

Stats
+1550 Health Points
+20 Health Regeneration
Passive
Unique Passive
Recovery: Regenerates 1.5%-3.5% of the hero’s Max HP per second. (Each kill or assist increases it by 0.25%, including kills and assists prior to purchase.) This effect wears off within 5s after taking damage.

 

From the stats and passive effects it is very strong. This item is superior for roamers so that they don’t come home often and are active on the map. But it feels like the effect can still be increased, both in terms of stats or passive.

Increasing the %HP percentage that increases from takedown could be the solution. But for balance, HP regen can be lowered so as not to be abused by many heroes.

Cursed Helmet

Stats
+1200 Health Points
+25 Magic Defense
Passive
Unique Passive
Burning Soul: Deals 1.5% Magic Damage equal to the Max HP to nearby enemies per second. The damage will increase 50% to Minions.

 

This item is relatively strong for some sticky heroes such as Gloo, Hylos, Atlas, and others. Its strong stats and burn effects are very annoying if used properly by the users.

But it could be even better if the penalty for creeps is reduced because this item can help tankers to dispel creeps or help push.

So, those are some items that need a buff in Mobile Legends, which hopefully the effect will improve. As long as it can be buffed and not too OP maybe it can appear more often and be used by many heroes later. Keep practicing, play wisely and don’t become a toxic player!

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